The Fennec fox is normally a tiny desert creature that eats bugs, lizards, and small rodents; however, the great thing about Second Life is you can find various species in any habitat, and it would be completely natural. This Fennec, for example, has a knack for finding mermaid clubs simply by trying to get to the desert and failing utterly. After falling into two underwater clubs in a row on two completely different sims, it seemed fate wanted this avatar to wander in a fantasy land even the most imaginative Fennec would never have dreamed of visiting.
Given the fact that I have this habit of inflicting music on people every Saturday night at the Village of Nyght it was time to hit the decks at the mermaid club when nobody else was around. What does the fox play? Probably a bit of VNV Nation, David Bowie, and Gary Numan. As a DJ in Second LIfe, I rarely sit on a DJ stand. It’s far more fun to make my little cartoon dance and wear fun costumes. Want to be social and dance to new wave, Gothic, and other fun genres? Feel free to show up at the Village sometime. Till then, let’s talk more about this avatar from Avatar Bizarre.
The Fennec Avatar is 100% original rigged mesh, and is now available inworld and on the Marketplace. There are 11 fun colors, including a version for Saint Patrick’s Day (he has a shamrock on the backs of his hands). Each avatar includes a full body alpha. And last, but not least, you can tweak the shape of your Fennec by editing (or making) your shape. I recommend making copies of everything before you tweak anything. I know everyone in the universe says this, but it’s probably one of the most important bits of advice to actually heed in Second Life.
This little guy is Modify and Copy. Rigged mesh cannot be resized, but you can probably tint it. I make everything wearable in my store modify out of habit. The cost on this avatar is 325L.
Oh, and here’s a little tidbit that might save people a bit of annoyance:
If you notice a weird alpha glitch in your avatar (or any mesh), and you’re using a materials-enabled viewer with Advanced Lighting turned on, please right click>EDIT the mesh in question, hit the TEXTURE tab, and next to the little icon showing the texture you may see a drop down menu labeled “Alpha Mode”. Be sure you have NONE selected. If ALPHA MODE is selected, it does wonky things to mesh and makes for some seriously bizarre glitches that would not otherwise be there.